Barbarians are rare among the firbolgs with the Forgotten Realms. That claimed, the fantasy of barbarian plays closely into a lot of the good reasons a firbolg may well have for turning into an adventurer.
The remaining points should be set into Constitution and Dexterity, both of which seriously help hold the character alive, past that D8 Strike Die, together with encouraging with Focus checks and skills.
$begingroup$ Personally, I might take four levels of fighter to max out your vital martial feats( ie. exotic weapon proficiency Bastard Sword or probably Dwarven War-axe for max damage, Enhanced Initiative is always a juicy choice, Defend Specialization or Combat Expertise present even further AC to aid endure in All those long, daring battles, and never forget Weapon Concentrate and Weapon Specialization for further to strike and damage). Weapon target WILL stack with Attune Weapon while in the Artificer feat line that can compliment your fighter levels nicely and continue to keep you on the right track to stability out the BaB penalty you are going to endure for multi-classing.
I might in all probability dip Barbarian, take Artificer long enough for getting some valuable abilities, after which go with Warforged Juggernaut. You don’t very qualify for Juggernaut like a Barbarian 1/Artificer 5, so a dip into Crusader for some maneuvers will be a good notion.
sixth level Fanatical Target: Outright will save you from dying from powerful effects with a conserving toss.
If you do go with a Barbarian/Artificer, it's possible you'll come across Rage interfering with your infusions/magic items. There is no official way all over this, but you could ask your DM if you could adapt Rage Mage (
The Firbolg is undoubtedly an interesting race. They were being introduced in Volo’s Guide to Monster’s, and even though they have existed back to 1st edition DnD, their appearance, lore, and in many cases their height has improved drastically in fifth edition. The Forgotten Realm Wiki goes into extra detail, although the single bit of artwork we have for your Firbolg depicts them as blue with pointy ears, that has no text to again it up and disagrees with every single other depiction of firbolgs in DnD’s historical past.
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Rogues, and particularly arcane tricksters, may be a good match for firbolgs. Firbolgs use magic to remain outside of sight and firbolgs who live close to human civilization may perhaps infiltrate Individuals communities to raised realize their right here intentions also to verify no matter whether These communities undoubtedly are a threat for the forest.
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Firbolgs’ Hidden Step ability might be used as being a bonus action and grants them a round of invisibility that's damaged whenever they make an attack roll, a damage roll, or take any action that forces A further creature to make a saving throw. When used, this also can’t be used once more until finally after a long or shorter rest.
Detect Magic is universally beneficial, and after for each limited rest is frequently adequate that you likely don’t need it obtainable by other signifies. Equally, the Firbolg’s Variation of Disguise Self is neat, but Disguise Self is only situationally helpful and you could go long stretches without making use of it in any respect. Hidden Step is good, but likely can’t contend with race options like the Glasya Tiefling or perhaps the Pallid Elf, and you also’ll still need to take a position in Stealth proficiency.
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and an ASI is not sufficient to make barbarians want to take this feat. Piercer: If you want to utilize a melee weapon with piercing, this feat works amazingly nicely. Nonetheless, you’ll usually recover damage with two-handed weapons and Great Weapon Master, so stick with a spear If you prefer the most out of this. Planar Wanderer: Even with the tailorable damage resistance, this feat just isn't worth it for a barbarian. Poisoner: After raging, barbarians Will sites not have A lot use for his or her bonus action outside of two-weapon fighting. Accessing an additional 2d8 poison damage on your attacks is actually a great solution to stretch your damage along with the poisoned condition is a wonderful debuff. Regrettably, the small DC to the help you save makes this significantly less impactful the higher level you can get. Polearm Master: Polearm customers usually are defensive, patient, and exact. This doesn’t scream “barbarian,” but barbarians can continue to make great use of this feat. Their Rage ability provides them more damage to every strike, so much more attacks will always be greater.